Chaos Multiplayer Units – Mid Game

Continuing our series looking at the units that Chaos are bringing to the battlefield in the Chaos Rising Expansion, today we’re looking at the mid-game units. (Tier 2)

Chaos Bloodletters

Bloodletters are fearsome daemons with an intense killing instinct and are immune to the effects of suppression. They have a powerful melee attack, allowing them to slaughter enemy units and can use the powers of the Warp to quickly close with the enemy. Using the Warp to appear on top of vulnerable squads is just one of the ways Bloodletters deliver blood for the blood god.

Availability: Tier 2

Abilities:
Warp – Teleport through the Warp to the target location. Whether that’s on top of a squad of Devastator Space Marines or away from an overwhelming force, this ability grants Bloodletters increased mobility.

Warp Shift – Shift Bloodletters partly into the Warp, making them immune to damage but unable to attack. This may allow you to make a graceful exit with your squad, or get through enemy fire that would normally decimate other melee squads.


Chaos Dreadnought

The Chaos Dreadnought comes equipped with an autocannon, allowing it to pour powerful ranged fire on enemy units. The default starting equipment for this unit also includes a power claw, allowing it to damage vehicles that get to close.

Availability: Tier 2

Abilities:
Frenzied Barrage – Unleash a barrage of missiles at the target area that will deal damage over time and suppress infantry. Requires the Mark of Tzeentch.

Blood Rage – Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit – friend or foe – with increased strength and speed. Requires the Mark of Khorne.

Upgrades:
Mark of Tzeentch – Tzeentch’s Mark grants a missile launcher, increasing the Dreadnought’s ranged effectiveness and granting the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading.

Mark of Khorne – The Blood God’s Mark grants a second close-combat claw, turning the Dreadnought into a dedicated melee unit, and gives you the Blood Rage ability.

Chaos Bloodcrusher

Comprised of a Bloodletter riding a bull-headed Juggernaut, Bloodcrushers are shock units that storm into combat, and regain energy by being near melee combat and through Worship. Their speed and lethal attacks, along with their abilities, make them potent infantry killers.

Availability: Tier 2

Abilities:
Furious Charge – Charge at a targeted location, knocking over everything in the Bloodcrusher’s path.

Daemonic Roar – Emit a terrible howl, forcing nearby enemy infantry to flee momentarily in abject terror.

Chaos Plague Marines

Don’t let their slow uneasy gate or corroded armor fool you, Plague Marines can take a beating and are skilled warriors. Their rotted bodies are immune to pain or discomfort, allowing them to fire their weapons normally even while suppressed. These ranged heavy infantry units are armed with bolters and a rocket launcher, allowing them to deal with vehicle armor as well as infantry units.

Just being near a Plague Marine slows enemy units, and when a Plague Marine does succumb to enemy fire, the fallen will explode in a cloud of noxious disease that damages enemies and heals friendly units.

Availability: Tier 2

Discuss.